Perhaps you are right, but there is no way to know
In the mean time I have tried to work around this issue, by rewriting the entire thing.
But I am getting another error now:
ArgumentException: Array was not a one-dimensional array
A similar error was discussed here:
https://hutonggames.com/playmakerforum/index.php?topic=19094.0It is unclear to me how this person solved the issue though
I see you are the same person who reacted to that topic,
perhaps you could help me out.
Currently there is an AI script written in cs.
I send 2 arrays to the script using set-property (both are one dimensional arrays).
I call a method that runs the AI script
_____The script does its thing_______
The script then fires up an event in my FSM
The FSM uses get property to get 2 public int variables from the script
Done
Somewhere in this process unity starts burping up hundreds upon hundreds of error messages saying
ArgumentException: Array was not a one-dimensional array.
System.Array.GetValue (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs:485)
HutongGames.PlayMakerEditor.FsmSearch.FindEventsSentBy (System.Object obj, Int32 currentDepth) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmVariablesEditor.cs:835)
The error messages continue for a while after having stopped the game.
FYI:
I am only using one dimensional arraysI am using Playmaker 1.9.0 in Unity 2018.2.13f1
Thanks for your time.