playMaker

Author Topic: Space Ship Controller (swbf2 Style)[SOLVED]  (Read 1942 times)

Dragamir

  • Playmaker Newbie
  • *
  • Posts: 3
Space Ship Controller (swbf2 Style)[SOLVED]
« on: December 03, 2018, 07:41:02 PM »
So ive been playing around with Unity and Playmaker for a week or so now and i need some help on flight mechanics. I want to create a Space game were the controls for flying are similar to EA Star wars battlefront 2
SWBF2:https://youtu.be/EH_gaszF5OU?t=93

I included a screenshot of my current progress. I know its probably the wrong way  to do it, but I dont know much code. I tried using a box as a aim cursor. the ship would follow it and if the aim cursor hit the edges of the pink box it would stop, similar to the aim cursor in the bf2 video.
result:https://twitter.com/Dragamir_/status/1069697744346984448

I think there is an easier way to do this with playmaker but im a little clueless on how. help would be greatly appreciated and i can provide more details if it is unclear.

Thank you
« Last Edit: December 05, 2018, 02:36:40 AM by jeanfabre »

heavygunner

  • Sr. Member
  • ****
  • Posts: 344
Re: Space Ship Controller (swbf2 Style)
« Reply #1 on: December 03, 2018, 09:29:39 PM »
I also looking for similar functioning control system.
I emailed Control Freak 2 developer. Let's see what he replies.
https://assetstore.unity.com/packages/tools/input-management/control-freak-2-touch-input-made-easy-11562

Dragamir

  • Playmaker Newbie
  • *
  • Posts: 3
Re: Space Ship Controller (swbf2 Style)
« Reply #2 on: December 03, 2018, 11:30:58 PM »
I should probably clarify that the system i have doesn't work well. parenting the aim cursor, pink box, ship, and camera is my problem. the whole thing is kimda whack. i just need help coming up with a system like bf2 one

Dragamir

  • Playmaker Newbie
  • *
  • Posts: 3
Re: Space Ship Controller (swbf2 Style)
« Reply #3 on: December 04, 2018, 08:53:12 AM »
I also looking for similar functioning control system.
I emailed Control Freak 2 developer. Let's see what he replies.
https://assetstore.unity.com/packages/tools/input-management/control-freak-2-touch-input-made-easy-11562

Okay i think the system is a bit too complicated to make on my own in play maker but I found this and it was so easy to use and free. The flight mechanics are the same as SWBF2

https://assetstore.unity.com/packages/tools/input-management/spaceflight-controls-24532

My problem is solved now

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
Re: Space Ship Controller (swbf2 Style)
« Reply #4 on: December 05, 2018, 02:36:30 AM »
Hi,

 Cool.

 Bye,

 Jean