PlayMaker Feedback > Action Requests

Timeline signals support

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Lars Steenhoff:
Unity added signals to timeline im 2019.1 alpha 11

https://forum.unity.com/threads/new-in-2019-1-timeline-signals.594142/

An action for sending and recieving signals would be nice!

djaydino:
Hi.
The system looks similar to the one on the ui components, so maybe it will work already.

Try this :

Below 'Runtime Only' drop in the gameobject with a fsm where you want to send an event (if more that 1 fsm, the fsm with the event should be on top of the other fsms in the hierarchy .)

Then click on 'No Function' and see if 'PlayMakerFSM is there.
If so, click on it and then on 'Send Event'

Then write the event name that you wish to trigger.

tcmeric:
Hi, I wrote this awhile back and works well on 2018. Not tested on 2019.

https://github.com/dumbgamedev/timeline-playmaker/tree/master/proxy

Download this script: playmakerTimelineEvent.cs , and put it into your project.

Then drag and drop this script into your timeline.  It has the ability to trigger playmaker events from the timeline. Just adjust its position on the timeline for when you want it to start.

Lars Steenhoff:
Thanks, will try it out

redfirm:
I tried the script, does not seem to work. its a huge bummer that signals are not supported, specially if you consider the fact that tons of people are making story driven games with playmaker. i am currently on the brink of moving back to bolt since i am missing this future.

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