Hi,
well, this is in "sight" so yeah, it means it has to be the first hit.
you need to first make sure what is blocking, and probably edit the physics collision matrix to avoid clashes between various 2d objects or yours. Organize your stuff by layers and make them ignore each other based on their context.
else, it would mean a different approach and a new action for that which would be more a regular GetClosestObject period, right?
Bye,
Jean
Bye,
Jean