Ok, let’s assume you have 2 scenes, each with their unique file name:
GameWorldScene
LaptopScene
In the GameWorldScene, player can open the laptop and take it to the other scene.
So,
When the Power button pressed, “Get Active scene name” and save it to a variable
string_CurrentScene = “GameWorldScene”
Then, you load scene “LaptopScene” which takes player to LaptopScene. After player done with this scene, you can make an action “load scene by name” inside the name box, use the variable string_CurrentScene that contain “GameWorldScene”.
Another way,
If your laptop scene doesn’t involve any graphic that could overlap the GameWorldScene, you could use Load Additive, so there will be 2 scenes active inside your hierarchy
Also,
If you have tons of scenes to jump around, you better use Array to store your scene information.
Hopefully it helps