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Author Topic: Unity Banner ads  (Read 7051 times)

zzap64

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Unity Banner ads
« on: January 27, 2019, 05:47:46 PM »
Hello,
Im pretty new to playmaker
I have successfully launched an app and it shows full-screen Unity ads.
I wish to have banner ads, ideally using Unity Ads, is that possible or is Ad Mob my only option?

jeanfabre

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Re: Unity Banner ads
« Reply #1 on: January 28, 2019, 04:05:39 AM »

zzap64

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Re: Unity Banner ads
« Reply #2 on: January 28, 2019, 05:09:44 PM »
Hi, thanks for you reply,
I setup Banners on the Unity Dash, Placement ID: BannerPlacement.

In Playmaker, I'm just wondering how you instruct it to use this placement ID?
I tried it in ZoneID (Unity Ads Show Ad) but it fails to display anything.
(default full-screen ads work fine)

« Last Edit: January 28, 2019, 05:35:59 PM by zzap64 »

zzap64

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Re: Unity Banner ads
« Reply #3 on: February 01, 2019, 02:48:11 PM »
Hiya,

I'm still stuck / confused on how to show a Unity banner ad ?

jeanfabre

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Re: Unity Banner ads
« Reply #4 on: February 04, 2019, 01:18:57 AM »
Hi,

 I am currently trying this out, I'll post when I have some results :)

 Bye,

 Jean

jeanfabre

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Re: Unity Banner ads
« Reply #5 on: February 04, 2019, 02:40:54 AM »
Hi,

 ok, so yes, there is a whole new system that I'll need to provide support for, I already started and will releases asap.

Bye,

 Jean

jeanfabre

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Re: Unity Banner ads
« Reply #6 on: February 05, 2019, 02:57:11 AM »
Hi,

 ok, so I have trouble publishing to IOS to test this, but indeed I thik all is available for you to show the banner.

 you should use the action UnityAdsShowAd

the zoneID is your placementID,



you have created a banner id right?

as soon as I can publish and test, I'll confirm this, but it's 99% sure. things haven't changed since 2016 o that front, only the wording got different.

Bye,

Jean

zzap64

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Re: Unity Banner ads
« Reply #7 on: February 14, 2019, 03:54:48 PM »
ok great, ill test it out, thanks for being so responsive, really appreciate your help.

jeanfabre

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Re: Unity Banner ads
« Reply #8 on: February 15, 2019, 02:50:35 AM »
Hi,

 you are welcome :) I am off for a week, so bump me next week if it did not work out.

 Bye,

 Jean

PlaymakerNOOB

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Re: Unity Banner ads
« Reply #9 on: May 11, 2019, 03:33:15 PM »
Used the existing UnityAds actions found on the Ecosystem.  They work out of the box, and I can even specify what type of video ads I want by filling in zone with video (for skippable ads) or rewardedVideo (for non-skippable ads).  However, when I made a banner and named it rewardedBanner, it works fine in test mode and in the editor but when I change it to live and build for android it does not work as its failing on the 'Is Not Ready' event.

My flow is:

Unity ads supported
then
Unity Ads is Ready (Zone id = rewardedBanner)
and the Not Ready Event is triggering.


Playmaker 1.9.0.p15
Unity 2018 3.3

---edit----
According to this Unity thread, it looks like there are no ads to show which is why its failing.  https://forum.unity.com/threads/unity-fake-ads-work-great-in-editor-but-not-on-android-or-even-published.589009/
« Last Edit: May 12, 2019, 10:48:49 AM by PlaymakerNOOB »

jeanfabre

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Re: Unity Banner ads
« Reply #10 on: May 17, 2019, 01:11:25 AM »
Hi,

 cool, thanks for the confirmation that it works :)

 Bye,

 Jean