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Author Topic: Other actions for Cinemachine?[SOLVED]  (Read 1643 times)

hoyoyo80

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Other actions for Cinemachine?[SOLVED]
« on: April 12, 2019, 04:17:28 AM »
Hi all, ive downloaded the action from Ecosystem for Cinemachine, but there are some update remark for the items needed by the Ecosystem and there only few setting action for the cinemachine, to be precise im looking to manipulte Noise option(for camera shake)

Any idea?Im using Unity 2017 25f BTW.Thanks
« Last Edit: April 15, 2019, 02:00:20 AM by jeanfabre »

jeanfabre

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Re: Other actions for Cinemachine?
« Reply #1 on: April 15, 2019, 02:00:11 AM »
Hi,

 you need to use the Cinemachine Impulse system for implement camera shake.

 Also, this works only on 2018 using the cinemachine package from the Unity packager, and not the asset store.

use the actions :

- ImpulseSourceSetProperties
- ImpulseSourceGetProperties
- ImpulseListenerGetProperties
- ImpulseListenerSetProperties
- GenerateImpulse

 Bye,

 Jean

hoyoyo80

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Re: Other actions for Cinemachine?[SOLVED]
« Reply #2 on: April 16, 2019, 08:27:36 PM »
ok thanks:) ive tried to upgrade to 2018 and yes, i saw those addtional action not listed in 2017 ;D

But too bad, charactermotor script dont work in 2018.Ive look around standard character controller in 2018 but the way it work require me to edited most of my character controller.

I stick with 2017 and edited simple script(found on net) and set the noise(amplitude and frequency) to shake the camera. Thanks:)