PlayMaker News > General Discussion
ULink Support?
tich:
was wondering if playmaker sopports ULink networkimg out of the box?
or how difficult can it be adding it ourselves
jeanfabre:
Hi,
You should study how photon was integrated. You'll need to write a series of actions as well as a proxy or "bridge" to hook to uLink messages and make them as Events within playmaker. for variable synching, you can query the networkSync value of each Fsm Variable so you can write helpers and tools to properly set it up either when the scene starts or during editing.
http://hutonggames.com/playmakerforum/index.php?topic=1390.0
If you are ok with scripting, it will be no problem, else I would then strongly recommend using that photon integration. If you have an existing project to port, pm me, and we'll see what's possible.
bye,
Jean
tich:
thank you jean,
i really have no clue on what to do to make playmaker work with ulink,
so far am studying ulink cuz is the network backend I would like to use as authoritative server for a multiplayer rpg, plus the physics support mainly.
I see what i can come up with, but dont think i can actually do it.
but ill try.
thanks again.
jeanfabre:
Hi,
Yes, If you don't have a good basis both on networking and scripting, you will likely struggle to create a bridge for playmaker. But like I said, it would be something very, very similar to the photon proxy I created, so I would strongly advice that you study how it was done ( not that this is the only or best way to do it... but at least a starting point that works)
bye,
Jean
aidinabedi:
Hello!
I'm Aidin from MuchDifferent, one of the main developers of uLink. Perhaps I can be of assistance, if you haven't already done the bridge.
Cheers,
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