playMaker

Author Topic: My game.  (Read 3530 times)

TIGGYsmalls

  • Junior Playmaker
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  • Posts: 80
My game.
« on: March 25, 2013, 09:17:02 AM »
Yes, there are a lot of problems but the framework is there.

marktidswell.co.uk/Desktop.html

If anyone can tell my how to get the correct strafing moment when my guy is firing that would be fantastic. I also need to know how to make an inventory system because I cant do a reverse engineering on the example.

The capacity health and shield need to be tweaked slightly and but my main problems is I don't know how to set there indent to be percentage of the screen so they sit in the GUI box I made.

And the explosion damage trigger only works when you move inside its radius. Also its light flare doesn't seem to work since yesterday? 

TIGGYsmalls

  • Junior Playmaker
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  • Posts: 80
Re: My game.
« Reply #1 on: March 25, 2013, 09:36:41 AM »
oops... the controls are!:

wasd, shift, space to move.
tab, q, e, for the camera.
1, 2, 3, for the weapons.

greg

  • Junior Playmaker
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  • Posts: 68
Re: My game.
« Reply #2 on: March 26, 2013, 11:19:18 AM »
Looks great, love the start menu and gun-voice announcements. I also really dig this 90's sci-fi vibe.

Could use crouching for ducking behind waist-high walls/stealth, which could double as a roll when sprinting so you can evade fire.

TIGGYsmalls

  • Junior Playmaker
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  • Posts: 80
Re: My game.
« Reply #3 on: March 26, 2013, 01:42:50 PM »
The sounds are off Syndicate Wars. Just place holders.

Its basically a copy but I will add more systems in.