PlayMaker Feedback > Feature Requests
Lock states
tbelgrave:
Hiya, I found myself wanting this feature more and more while working and trying to see what's happening in a specific state. Right now I would have to time my game pauses if I wanted to see what numbers e.t.c are changing. This is especially annoying when you have states that constantly flow in an out of each other like A.I. movements. :)
thx!
jeanfabre:
Hi,
I need this too, and for that, the best way currently is that have another FSM acting as an "interface" to your ai fsm, so your ai fsm is controlled by your interface fsm, and your interface manage the pause state of your game of feature, and simply hide this to the ai fsm, but not triggering any state changes if it should not.
does that make sense?
bye,
Jean
amaranth:
Me too! This would be incredibly helpful.
Sjones:
+1
Dev_Sebas:
+1
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