-- SM2 We'd need I think actions to control sprite animations, I find myself using a lot of that, instead of animating at a constant framerate for example, useful for powerbars, progress bars, realistic turny buttons etc etc.
-- SM2 Pause, play, etc etc
-- EzGui, controllers for the scroll list maybe
The thing that I don't know is how we can tight playmaker and ezgui sm2 when they initialize, I have already some trouble with SM2 and Ezgui in that phase. I'd need more time to properly experiment.