Hi SJones, so it didn't do too badly, but not as well as they expected. Still don't have proper figures but I meet on Wednesday with them so maybe I'll have something then but not holding my breath. But cash wise It's done ok, basically paid for the development time I spent on it and enough to create the next game. They did another promotion for it over xmas in foreign territories where it did best so that's something to look forward to later in the year.
I was in contact with the publishers more or less from the start. A few of us started a company mainly to get into iptv and apps, and one of us already had close ties with the publishers so we had an easy in.
And to answer your pm about pausing, when the phone rings or otherwise interrupts your game it takes priority. Your game needs pause quickly with minimal fuss, and you may wish to look at saving when you pause that way as the user may just close your app. It's less hassle to just pause everything, music and all.
You could create two types of pause I guess, one for the user with animation and music, one for if the device calls onApplicationPause that stops everything.
I use pause controller from the unity store, it's pretty good.