playMaker

Author Topic: Rain AI (INDIE)  (Read 27125 times)

VictorRayDev

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Rain AI (INDIE)
« on: February 06, 2013, 03:02:24 PM »
Hi!
Rain look like a really robust Ai system and is now free.
I think it would be an awesome addition to playmaker.
If somebody find the time to do playmaker action for it, it would be awesome!

http://rivaltheory.com/tag/rain-ai

Thanks!

Joshkryd

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Re: Rain AI (INDIE)
« Reply #1 on: February 06, 2013, 05:57:24 PM »
+1 !

I am interested in actions for Rain too ! :)

sefou

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Re: Rain AI (INDIE)
« Reply #2 on: February 07, 2013, 02:10:01 AM »
+10

Please  Guru Jean .

jeanfabre

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Re: Rain AI (INDIE)
« Reply #3 on: February 07, 2013, 02:50:55 AM »
Hi,

 yes... Currently we are focusing on releasing the latest version of PlayMaker with photon networking. The official current plan is also to support Mecanim with a proper exhaustive set of custom actions and tools. SO I need to clear that up first before tackling involving tasks such as porting Rain.

By all means keep bumping, I know it sounds desparate, that allows us to see how to prioritize work based on community interest.

 so +12 on this one so far :)

Bye,

 Jean

VictorRayDev

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Re: Rain AI (INDIE)
« Reply #4 on: February 07, 2013, 10:15:01 AM »
Awesome I'll stay tuned  :D

Brighton

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Re: Rain AI (INDIE)
« Reply #5 on: February 11, 2013, 01:26:21 AM »
+1

It would be awesome to use their sensor system to trigger playmaker FSMs.

Hushonik

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Re: Rain AI (INDIE)
« Reply #6 on: February 19, 2013, 01:56:34 AM »
ADD my vote to ++++
Hush ;D

Fail257

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Re: Rain AI (INDIE)
« Reply #7 on: February 20, 2013, 01:59:21 AM »
B|_|/\/\P

Uttpd

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Re: Rain AI (INDIE)
« Reply #8 on: March 07, 2013, 07:16:21 AM »
+1 for RAIN{indie}
Seems to be a robust solution.


Lane

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Re: Rain AI (INDIE)
« Reply #9 on: March 12, 2013, 08:05:58 AM »
+1, I think pathfinding is something that is really necessary for projects that are striving to be entirely driven by playmaker actions. RAIN seems to be a good solution, it's even free. It would be really nice to get official actions for any of the 3rd party pathfinding solutions since they are all basically fairly priced and some free.

The NavMesh solution is Pro-Only so that definitely limits a portion of the user base and it could potentially provide a huge range a functionality for more dynamic gameplay, so many different things can use pathfinding other than unit AI.
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vonpixel

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Re: Rain AI (INDIE)
« Reply #10 on: March 25, 2013, 09:16:23 PM »
Another +1 for RAIN. Looks very interesting.

jamdalu

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Re: Rain AI (INDIE)
« Reply #11 on: April 07, 2013, 08:59:23 AM »
 :) RAIN Please!

greg

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Re: Rain AI (INDIE)
« Reply #12 on: April 07, 2013, 04:39:14 PM »
+1, I think pathfinding is something that is really necessary for projects that are striving to be entirely driven by playmaker actions. RAIN seems to be a good solution, it's even free. It would be really nice to get official actions for any of the 3rd party pathfinding solutions since they are all basically fairly priced and some free.

The NavMesh solution is Pro-Only so that definitely limits a portion of the user base and it could potentially provide a huge range a functionality for more dynamic gameplay, so many different things can use pathfinding other than unit AI.

Haven't checked out Rain, but theres pathfinding for playmaker, thanks to Sven (kikiki) check out the "new actions" forum. Theres also a basic AI tutorial on enemy awareness, thanks to Red which is on youtube. Once you have a look at those two, enemy AI should be a lot smoother for you :)

Gua

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Re: Rain AI (INDIE)
« Reply #13 on: July 28, 2013, 07:21:58 PM »
+1 Make it RAIN! :)

sebaslive

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Re: Rain AI (INDIE)
« Reply #14 on: September 26, 2013, 05:54:41 PM »
+1 Rain(indie)!
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