PlayMaker Help & Tips > iOS Help
IOS publishing notes
escpodgames:
Why would you want limits ... makes no sense to me.
doppelmonster:
I use a ton of get/set properties and didnt have a problem yet. I tested my game on about 10 different devices without a problem. My game is now in review and i hope i dont get in trouble when its going public....
I have another strange issue: My game is only 16MB on Android but inflates to 32 MB on iOS. I already checked my texture overrides but there is no difference. Has someone an idea why that is happening?
gecko:
I am having trouble getting Set/Get Property to work on iOS. I've set everything as advised above, but it's still not working. My FSM actions change the externalAcceleration and randomAccleration on an Interactive Cloth. Is there another way to do that, or any other tips to get this to work?
jeanfabre:
Hi,
The other way is to create custom actions to control what you need.
Could you share a repro scene with a interactive cloth? I'll work on adding access to the externalAcceleration and random accelration. Also, you can file a bug on this, I'll follow within this bug ticket ( it will help being organized).
bye,
Jean
gecko:
I'll file a bug, and here is a test scene: http://www.eduweb-labs.net/FlagTestScene.zip
thanks much!
Dave
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