Bug Reporting > PlayMaker Bug Reporting
BroadcastEvent.cs on START doesn't fire the FINISH transition [FIXED]
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jeanfabre:
Hi,
If I plug a broadcastEvent.cs on a state following a START event ( on the first frame of the game), that state never reach the FINISH transition. I know this is not a good thing to do, but the fact that its hanging is wrong I think. If I toggle a breakpoint all is well, but if I don't, then it just hang there, the state is green, the action is not dimmed and it doesn't fire the FINISH transition attached to that state.
I am not using this set up, I ended up there by mistake, but if the broadcast action doesn't work, it should at least properly send the finish() call I think. Else I think it needs a bigger disclaimer on the doc for this case.
Jean
Alex Chouls:
I just tried this with SendEvent in 1.2 (which replaces BroadcastEvent) and it seems to be fixed...
Alex Chouls:
Thanks!
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