playMaker

Author Topic: RageSpline Actions  (Read 6381 times)

slipside

  • Playmaker Newbie
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RageSpline Actions
« on: June 30, 2011, 05:52:35 AM »
It would be great if there were some RageSpline actions in Playmaker :)

http://u3d.as/content/juhakiili-oy/rage-spline/1DK


justifun

  • 1.2 Beta
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Re: RageSpline Actions
« Reply #1 on: June 30, 2011, 07:58:46 PM »
i would like to second this

MaDDoX

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    • FluidPlay Studios
Re: RageSpline Actions
« Reply #2 on: July 02, 2011, 03:51:47 PM »
It would be great if there were some RageSpline actions in Playmaker :)

http://u3d.as/content/juhakiili-oy/rage-spline/1DK



I'm currently developing Ragetools for Ragespline, with things like Svg vector import, animation and even Vector text generation (for UI affairs, like Scaleform). What are you thinking about as needed PM actions?
--
Breno "MaDDoX" Azevedo
@brenoazevedo

justifun

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Re: RageSpline Actions
« Reply #3 on: July 02, 2011, 04:14:06 PM »
ragespline supports vector text now?  Is it dynamic and can be hooked up to changing variables?

MaDDoX

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Re: RageSpline Actions
« Reply #4 on: July 07, 2011, 09:31:16 AM »
ragespline supports vector text now?  Is it dynamic and can be hooked up to changing variables?
Not ragespline - but my rageTools, which runs on top of it, does ;) And yes, fully dynamic and instantly reflects any string variable it's assigned to. Yesterday we've made it work in a meager Android cell phone, and got flawless 60FPS performance :D It's still under development, as soon as I get the kerning system fully working I'll post a video. This is huge, finally we'll have smooth-AA, pixel-perfect, vector UI in Unity! ;D
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Breno "MaDDoX" Azevedo
@brenoazevedo