Is there a way to make a character controller ignore collisions? For example, I've built a debug setup where, when playing the game, you can hit a button and start flying your character all around the level (helpful to check a lot of things in game that you cant just traverse to). I would like to set it up so when i enter this debug mode my character will ignore all collision, making it easier to zip through the environment.
I know Unity Pro has some kind of collision layer system, but I was wondering if there are any kind of solutions for the free version.
I know this question is a bit outside the scope of Playmaker, but obviously the next step would be to find an action that lets me tie into this.
Thanks all,
Sean