Im having a few moments brain freeze.
With the Action "Activate Game Object" Is the parameter Active, refering directly to the state of the game object. So ticked it would be active and not ticked it would be deactive? OR is it a kind of "switcher" so if its currently active, a ticked box would DE-activate it?
Because Im having trouble switching between camera angles in a cutscene, the new shot will become active, but the old will not deactiveate, so I get the "audio listeners " warnings...
Mark