Hi there, I'm noticing Playmaker having trouble playing really short animation clips made in the Unity animation editor. I have a scene with a capsule and a cube parented to the capsule with an FSM on the capsule that has just a starting idle state, then on pressing a button transitions to a second state where an animation of the cube moving is played and then on completion goes back to the initial state. When I have the animation clip shorter than 0:20, the animation won't play at all and the FSM essentially hangs on the second state, because it doesn't finish and fire the event to go back to the first. If I change the animation so that it is 0:20 or longer, the animation plays properly and triggers the event to go back to the first state. The shorter animation does play properly if I play it through code, just not when I attempt to play it with a Playmaker action.
Edit: To clarify, this does not seem to change no matter what wrap mode you select. Also, if you the animation is longer than 0:20 but you increase the speed at which it plays with the animation settings action, it still won't play.