Hello guys
I apologize from the beginning since I'm not a programmer, therefore my question could sound a bit naive.
I'm building a 3D gui and I'm using GameObjects as buttons. I'm facing an issue since I want to create instances of a 3D object and play an animation clip it comes with.
I though that going for a Create Object and a following Play Animation could do the trick. I was wrong apparently.
Issue 1: I decided to use a spawn point to visually place different instanced objects accurately (a knife hitting a plank, the clip I did ends with the knife plunged in the plank). I placed a cube as a spawn point but the object generated appears in 0,0,0 instead of where the cube is.
Issue 2: I'm storing the animated object in a GameObject variable to be able to instance and animate other similar objects with subsequent transitions, but when i put a Play Animation action after a Create Object one, I can't select a clip to reproduce because playmaker says there are no anims on the object.
So then what should I do to clone and animate objects that contain animation clips?