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Author Topic: omgitstri's prototype  (Read 55 times)

omgitstri

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omgitstri's prototype
« on: November 21, 2017, 05:41:36 PM »
Hello!

I've been using playmakers for a few years now and I never really posted anything and my coworker ended up convincing me to start sharing my works so I'd like to share some of the prototypes I've made using playmaker. Comments and feedbacks are greatly appreciated  ;D

(WIP) Builder - The idea of the prototype is to be able to create buildings quickly with friendly UX:


(WIP) ColorAbsorption - Initial idea is to have an environment filled with color, the character can use magic but to use magic they must absorb color from the environment. Planned to merge this prototype with my Builder


Character Rig is provided by FRANCISCO CERCHIARA MONTERO

Tri Nguyen
« Last Edit: November 21, 2017, 05:47:06 PM by omgitstri »
Tri Nguyen
Game Designer at Nvizzio Creations

djaydino

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Re: omgitstri's prototype
« Reply #1 on: November 21, 2017, 05:46:53 PM »
Hi,
Some Cool stuff!

Maybe a sneak peak on how you set some of your fsms? :D

omgitstri

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Re: omgitstri's prototype
« Reply #2 on: November 21, 2017, 05:49:34 PM »
Hello djaydino,

Sure I'll provide some screenshots soon. Don't expect them to be too soon though I tend to procrastinate  :P
Tri Nguyen
Game Designer at Nvizzio Creations

omgitstri

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Re: omgitstri's prototype
« Reply #3 on: November 22, 2017, 08:57:40 AM »
Hi,
Some Cool stuff!

Maybe a sneak peak on how you set some of your fsms? :D

Here's a screenshot of the builder's FSM
The order of the FSM goes from Left to Right, Top to Bottom.
1. The initial setup for the FSM
2. Update the variable for building the tiles
3. Add all the position into an array
4. Spawn the tiles one by one using Array List Get Next

Tri Nguyen
Game Designer at Nvizzio Creations

djaydino

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Re: omgitstri's prototype
« Reply #4 on: Today at 01:46:26 AM »
Hi,
Nice and clean setup :)
How are you jumping to the states (usually done with global transitions) ?

omgitstri

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Re: omgitstri's prototype
« Reply #5 on: Today at 08:42:28 AM »
Hi,
Nice and clean setup :)
How are you jumping to the states (usually done with global transitions) ?

Initially I was using regular transitions but the FSM got too messy and I switched to using the action 'Go To State By Name'.
Tri Nguyen
Game Designer at Nvizzio Creations