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Anim Finish Event

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artician:
From 1.1 Known Issues:

--- Quote ---* Play Animation (https://hutonggames.fogbugz.com/default.asp?W19): Finish event sometimes doesn't fire with Default Wrap Mode (it seems the animation stops short of the end). Case 87  https://hutonggames.fogbugz.com/default.asp?87

--- End quote ---

Are we sure that it's only with Default Wrap?  I am getting an animation that appears to complete, but refuses to fire it's Finish Event when it does so, regardless of wrap mode.

Thanks for any suggestions.

carloz:
hi all,

amfacing the same problem.. all animations are set to clamp forever ..
there is a think state which uses a random integer to fire up attack1, 2, 3
whenever any attack anim plays twice it refuses to fire the event.

also if i have a state which after finish calls itself ,that too only plays twice and freezes.

anyone know how to fix this or a way around?

thnx
carloz

oh, and im using unity 3.5 developer preview and playmaker 1.2.1 (24779)

netlander:
Guys,

Not 100% sure if this is related but I have started a thread here: http://hutonggames.com/playmakerforum/index.php?topic=1038.msg4301 which seem to be the manifestation of the same problem.

As the thread explains I have managed to add a Wait action after the stalling action to give it time to finish, then the FINISH event gets fired.

Hope this helps
Paul

carloz:
hey netlaner,
thnx
yes its more or less the same kindof problem.. the wait solution does kindof fix it, but isnt a solution. all animations i use have different runtimes, so each would require a wait of the exact time..

does anyone else have any ideas plz ..

regards
carloz

netlander:
The solution I've found for an animation situation I came across was to use iTween actions.

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