PlayMaker Updates & Downloads > Official Action Updates

HasComponent error checking

(1/1)

jeanfabre:
Hi,

 Following a post, I realized that hasComponent action can fire errors if you pass a null reference for the gameObject, so if you are having this issue, simply use the version attached: it will fire the false event if no gameobject is passed.

[Update] also set "Store" property accordingly. Action will be updated officially in the next PlayMaker update.

bye,

 Jean

szomaza:
Also it does not do anything with:
public FsmBool store;

So it does not store the result of the check into a bool variable.

I am on Playmaker: 1.7.8.3p2

Please fix if this has not been corrected in newer version.
Br,
szomaza

jeanfabre:
Hi,

 Done.

 Bye,

 Jean

Navigation

[0] Message Index

Go to full version