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Author Topic: Send event to be able to see the local events.  (Read 2519 times)

djaydino

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Send event to be able to see the local events.
« on: January 11, 2018, 01:43:26 PM »
Hi.
At the moment i always use Send Event By Name (Game Object FSM, Specified Game Object) and place the "Send Event"  Name Manually so that i do not need to use global events and this works fine (if you place the right name :) )

It would be great and a big time saver if the 'Send Event' Action could be able to select the Local Events.

Or on the 'Send Event By Name' but then similar to the 'Get Fsm' actions.
Like on the "Variable Name" to be able to do both (search with ... ,place name manually or use a variable)
« Last Edit: January 12, 2018, 03:57:42 AM by djaydino »

jeanfabre

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Re: Send event to be able to see the local events.
« Reply #1 on: January 12, 2018, 02:00:24 AM »
Hi Kurt :)

 it works here:



Can you give an example, maybe I am missing something.

 Bye,

 Jean

djaydino

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Re: Send event to be able to see the local events.
« Reply #2 on: January 12, 2018, 03:58:36 AM »
Hi Jean.

I mean on a different gameobject.

jeanfabre

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Re: Send event to be able to see the local events.
« Reply #3 on: January 16, 2018, 02:46:26 AM »
Hi,

 I see, yeah, I think Alex is working on some new features for the Event and variable menu selection system, Maybe this will make it in. The problem with soft referencing is that when you edit an event name then there is a bug, ideally there should be no soft reference unless specifically wanted, like when you build an event string based on logic ( coming up with my MeFace example for reusable fsm, pretty powerful, but dangerous if not organized and strict).

Also, maybe we could have a preference option to list all events, period... then any event is accessible from anywhere.


 Bye,

 Jean