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Author Topic: Oomph: Free Space Combat & Customization Kit  (Read 11920 times)

dreamlarp

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Re: Oomph: Free Space Combat & Customization Kit
« Reply #15 on: November 24, 2013, 10:59:52 AM »
Bionic Marine Command Space FPS WIP
http://spacedwarves.blogspot.com/

Lane

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Re: Oomph: Free Space Combat & Customization Kit
« Reply #16 on: November 24, 2013, 09:14:08 PM »
 Pretty cool, I'll take a look at it when i get back from vacation in a couple of weeks

Lane

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Re: Oomph: Free Space Combat & Customization Kit
« Reply #17 on: December 03, 2013, 05:46:04 AM »
@Lane

http://forum.unity3d.com/threads/144886-Grid-Framework-scripting-and-editor-plugins

Check this out for your AI problem.

As far as I can tell to use this I would still need to implement a pathfinding solution and customize it to work on the third direction and at that point the package would probably provide a built in node spacing control to give me something similar to this. I think I'm going approach the problem without a traditional pathfinding solution at all and go with live 'raycasting as necessary' to find clear space to fly in.

This is only because there are so few colliders and no complex paths in space and in my tests with really dense asteroid fields the agents are still very fast at computing and avoiding collisions with the implementation so far and I feel comfortable that it will stay quick after I iron it out more so its just a matter of developing the system more.

If I were to ever do a confined level with rooms and complex walls obscuring segments of pathable area then I would need traditional pathfinding.

cwmanley

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Re: Oomph: Free Space Combat & Customization Kit
« Reply #18 on: December 08, 2013, 07:55:46 AM »
I am learning a lot from your project, thanks for sharing. :)

Lane

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Re: Oomph: Free Space Combat & Customization Kit
« Reply #19 on: December 10, 2013, 06:27:36 AM »
I'm glad to hear that, you're welcome :)

Lane

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Re: Oomph: Free Space Combat & Customization Kit
« Reply #20 on: December 18, 2013, 06:59:47 PM »
Update available for the Hangar/Shop. You now get a fancy build random ship button. Horray!

This is an update you'll inject yourself. Replace the HangarBrain Object in your Hangar scene object or prefab. It includes a new FSM and changes to the Shop FSM. You don't need to replace the entire shop, only the HangarBrain child of it.

LINK:
Download new Hangar Brain.



« Last Edit: December 21, 2013, 10:37:06 AM by Lane »

cwmanley

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Re: Oomph: Free Space Combat & Customization Kit
« Reply #21 on: December 21, 2013, 09:54:17 AM »
Hi, I cant seem to get the dropbox link to work.


Lane

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Re: Oomph: Free Space Combat & Customization Kit
« Reply #22 on: December 21, 2013, 10:22:23 AM »
 Should be fixed now! =)

henrygordon

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Re: Oomph: Free Space Combat & Customization Kit
« Reply #23 on: December 28, 2014, 02:14:48 AM »
This is much a great game that of those other site.. I will try this one out after I will finish the level I have at games for girls sites which makes me addicted playing games.