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Author Topic: render depth[SOLVED]  (Read 808 times)

wallaceb68

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render depth[SOLVED]
« on: September 06, 2013, 07:56:56 AM »
i'm not shur what the proper name is but here is what i need to know:

i have a big plane 200x200 that has trees on it and roads, in play mode i only want see or render out so far. with all these trees it is slowing the game down bad. how do i set it up to where as im walking object come into view.
 
thanks
« Last Edit: September 13, 2013, 03:32:39 AM by jeanfabre »

Alex Chouls

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Re: render depth
« Reply #1 on: September 06, 2013, 08:18:23 AM »
Use the far clip plane in the camera component:
http://docs.unity3d.com/Documentation/Components/class-Camera.html

Fog can help make the popping in less obvious...

wallaceb68

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Re: render depth
« Reply #2 on: September 06, 2013, 09:57:11 AM »
Alex Chouls thank you so much. got it