Archived Boards > Windows Phone 8 Help

Error building Player because scripts had compiler errors [SOLVED]

(1/1)

botadh:
I bought the playmaker and the windows phone add-on. and when i trie build a simple cube with 1 simple fsm copy form your's tutorials.is unable to build

Internal compiler error. See the console log for more information. output was:
Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.

  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)

  at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0

  at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in <filename unknown>:0

  at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in <filename unknown>:0

  at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in <filename unknown>:0

  at Mono.CSharp.Driver.LoadReferences () [0x00000] in <filename unknown>:0

  at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0

  at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0


 :(
if i delete the fsm i can build and test in my device.
in unity i dont have any error's.

i have fun learn and use playmaker!
thank you.

Alex Chouls:
Did you import the Windows Phone 8 add-on after importing Playmaker?

botadh:
sorry for wasting your time
i have a networking errors but work´s now!!!
thank you  :)

rixe:
Hello, I was going to open a new thread but I saw this guy had my same problem.. and I'm still not able to solve it :(

I'm using PM and windows Phone 8 add on, and I'm sure I've imported them in the right way! Also I don't use any networking function in my project!

Can someone help me? :)
Thanks in advance!

Navigation

[0] Message Index

Go to full version