playMaker

Author Topic: Pinball PlayMaker Kit (#1GAM6)  (Read 7807 times)

Flying Robot

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Re: Pinball PlayMaker Kit (#1GAM6)
« Reply #15 on: August 20, 2013, 07:29:12 PM »
Thanks, I think I can do something about the ball. :)

But Unity really needs to improve it's physics to make this more realistic. Things go really weird at high velocities. We need more effective collision detection and several other things.

While I had my share of fun while designing this board, you can see it's design is amateur at its best. Designing pin ball table is highly addictive and can take months to come up. Anyway, I've tried to include most of the systems (mechanisms) here so that the kit buyers can immediately start off. And hopefully I'll include the remaining features in a future update, in a new table.

Also, as I'm upgrading the kits with mobile controllers, I plan to release this with those controller systems from the start.

Alex Chouls

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Re: Pinball PlayMaker Kit (#1GAM6)
« Reply #16 on: August 20, 2013, 08:17:59 PM »
Looking great!

Have you played with the Collision Detection parameter in the Rigid Body, e.g., setting it to continuous instead of discrete. That's supposed to work better at high velocities.

Another thing to play with is the Fixed Timestep:
http://docs.unity3d.com/Documentation/Components/class-TimeManager.html

Reducing it should help with physics accuracy (at the cost of performance).

Flying Robot

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Re: Pinball PlayMaker Kit (#1GAM6)
« Reply #17 on: August 21, 2013, 12:25:12 AM »
Thanks for dropping by Alex, those suggestions came of great use!

Updated the Web Build. Please check and let me know.

WebPlayer

clandestine

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Re: Pinball PlayMaker Kit (#1GAM6)
« Reply #18 on: August 21, 2013, 03:47:47 AM »
I love it man! I'll get the kit for sure!
The ball does seem a little 'heavy'.

Multiball?

Flying Robot

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Re: Pinball PlayMaker Kit (#1GAM6)
« Reply #19 on: September 05, 2013, 07:26:24 AM »
Update :

Mobile controller pack added. Check the Android Build.

WebPlayer and Android Build

Flying Robot

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Re: Pinball PlayMaker Kit (#1GAM6)
« Reply #20 on: September 07, 2013, 05:39:13 AM »
Goddamn Spam! Not on my thread!  >:(

Flying Robot

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Re: Pinball PlayMaker Kit (#1GAM6)
« Reply #21 on: September 07, 2013, 05:41:33 AM »
PinBall just got released!


clandestine

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Re: Pinball PlayMaker Kit (#1GAM6)
« Reply #22 on: September 10, 2013, 03:32:33 AM »
I got it yesterday from the Asset Store!
Thank you very much, great work!!

I had a slight problem while importing the kit. Tried importing the complete package in an empty project and got this (unity4 FREE):



what am i doing wrong? Should i exclude some of the assets in the package?

Thanks a lot in advance!

EDIT: ok, by excluding GraphicsSetting.asset from the import menu i managed to make it work. Is this file needed for the proper functioning of the PinBall?
« Last Edit: September 10, 2013, 04:01:09 AM by clandestine »

Flying Robot

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Re: Pinball PlayMaker Kit (#1GAM6)
« Reply #23 on: September 10, 2013, 04:57:14 AM »
Graphics Settings are not required as such but you got to tweak the physics settings and time. High solver iteration count (60) and Fixed timestep of 0.005 is recommended for proper collision.

I don't know if the graphics settings is causing any problem or the version. It was made in version 4.2.0