Hi all,
To start, I'm fairly new to unity, playmaker, and have very limited development experience. My background is in 3D and am starting to get familiar with playmaker.
I'm trying to create a Configurator with the following conditions:
- The user starts by selecting from 3 preconfigured setups which each spawn a bunch of prefabs at specific locations on a 4x4 grid. These prefabs are selected from 5 different types of objects (square, circle, etc) with 2 or more variations of each type (square_A, circle_B, etc).
- Each setup must contain 1 of each type of object, but that one object can be any variation.
- After a preconfigured system has been created and the objects are spawned in certain spots on the grid, the user can then begin to swap out new variations of the objects on a "1 in 1 out" basis.
- Some of the objects need 2 slots on the grid, most take up only 1 slot.
My problems start with the objects that need 2 slots. They have to be able to test for and push other objects over to make room.
I'm totally lost and looking for a bit of direction. I don't really understand how use arrays, properly store the right variables, or setup the testing logic. Any help would be appreciated, if only to lead me in the right direction.
Thanks!