Tobbe,
Please don't take what I've said wrong. I appreciate your opinions and the willingness of people on this forum (or any other for that matter) to give those opinions to me in expressive detail. It's far better to hear why you don't like what I've done so that I may evaluate my shortcomings than to just hear that you hate it and wonder why I've failed. In your particular case, I'm sure I will be able to offer you more of what you would like to see in the planned updates alone.
Unfortunately, I probably won't be able to give more than the 'crude graphics' ;x (yes, I know what you mean), as I honestly am a fan of pixel art - whether I am any good at it or not - and have very few "resources" and no capital.
But we'll see. If that ends up being something that would enhance peoples' enjoyment, then who am I to oppose.
Also, as for your friends and yourself working on games for years, this is just a matter of opinion as well, I believe. You see, I have (undisclosed, publicly) properties that I have been developing (and no, not just in my head or on paper) for years as well. That doesn't mean that (to me, anyway) with the advent of amazingly productive software like Unity and PlayMaker, that someone shouldn't be able to have an idea, prototype it in a weekend, and then build it (to my transparency standards at least) in another week or two. Sure, people who've been working on things for years will want what they've done to be more complete, but then again, so do I with my long term project. Hopefully you'll see that soon with some PC stuff I've been working on.
It too, however, will be released early and often as opposed to a long and drawn out development cycle that I will never think is good enough. Hell, I don't think Reed's Mine was good enough either, but it hit my requirements and people around me were wanting it out, so there it went (after a little over a week in development).
Again, please don't misunderstand my comments. I do hate that you were displeased with the game/toy, but I also hope and think that you will be pleasantly surprised at how it turns out. If so, maybe you'll consider trying it out with a project of yours as well. It's good for breaking the inifini-dev cycle.
Anyway, I hope we're all good here, and I hope you get so much more than you pay for with Reed's Mine.
Cheers!