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Author Topic: [BUG]Globals stop updating aftering disabling and reenabling an object  (Read 3342 times)

invayne

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im making a ammo system where im using global vars to pull info from a middle man script that pulls my ammo info from ork framework  now this system works as intended until i switch weapons it stops updating my values the fsm seems to be working an dosent toss me any errors but its not updating the global s any more after you disable and reenable the weapon. is there some bug in the global vars part of playmaker  that might be causing this ?
« Last Edit: April 07, 2015, 06:44:38 AM by invayne »

invayne

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Re: Globals stop updating aftering disabling and reenabling an object
« Reply #1 on: April 03, 2015, 08:33:29 AM »
4 days an no answer from any playmaker staff on this an i still need some help on it. so if i can get some kind of confirmation on this that would be great thanks.....
« Last Edit: April 03, 2015, 01:01:59 PM by invayne »

invayne

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Re: Globals stop updating aftering disabling and reenabling an object
« Reply #2 on: April 05, 2015, 09:41:34 AM »
bumping for some kind of answer from playmaker staff....  really need some kind of confirmation on this..


 thanks

invayne

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Re: Globals stop updating aftering disabling and reenabling an object
« Reply #3 on: April 07, 2015, 06:06:44 AM »
rebumping reason same as above.....

Omnorimli

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Hello,

I am having the same issue, is there a known solution?

If anyone can help, i would really appreciate it.

Thanks

invayne

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bumping this onec again.. no idea why jean and the rest of the staff are ignoring this question. even a simple "we dont know the cause" would be nice. kinda sucks when you buy a product and find a serious issue and there is no  response from the  playmaker staff on it.

Alex Chouls

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Sorry, I missed this thread somehow...

Can you submit a bug report so I can get more info (pm version, unity version etc.). If you can attach a small repro project to the bug that would be great! But I'll try to repro here either way and let you know what I find...

EDIT: I did a quick test making an FSM that sets global variables, disabling and enabling the GameObject and globals were still updated. So I need more details to reproduce the problem you're seeing... first step is the bug report since that will give us more info on your setup.
« Last Edit: April 09, 2015, 12:31:06 PM by Alex Chouls »

invayne

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Thanks for the reply alex! ill see about the reproduction project see if i can set one up might be hard since im under NDA  but i can supply my 3rd party scripts im using for ork framework to pull info from there just cant supply the program to  you.. can give you a link to the free version though... but i will do a bug report asap  with full details on whats happening  with screen shots  of each section...


 once again thank you for replying!

invayne

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report submited will be sending email with screeens shots soon