playMaker

Author Topic: Playmaker Lock  (Read 4569 times)

blackant

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Playmaker Lock
« on: December 16, 2013, 08:38:11 AM »
The ability to lock the Selected Asset in the playmaker panel should be great like we can see on the inspector panel.

because when you have multiple assets in scene and clic to see wich should be selected and dropped in the State panel, the panel goes away, and you have to reselecte the right object and the second to drop in the first .

don't know if i 'am clear ... i show you a little image:

Andy22

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Re: Playmaker Lock
« Reply #1 on: December 16, 2013, 11:11:34 AM »
Did u try the "Loquet" button in the top of the panel?

blackant

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Re: Playmaker Lock
« Reply #2 on: December 16, 2013, 04:28:39 PM »
where ?

Lane

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Re: Playmaker Lock
« Reply #3 on: December 16, 2013, 04:32:54 PM »
You can lock the current FSM to the editor with the Lock/Loquet button at the top of the PlayMaker Editor window so your selection doesnt change when you want to select other objects in the inspector, for instance.
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jeanfabre

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Re: Playmaker Lock
« Reply #4 on: December 17, 2013, 01:26:33 PM »
Hi,

 it's shown in this screenshot help section:

https://hutonggames.fogbugz.com/default.asp?W138

bye,

 Jean

blackant

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Re: Playmaker Lock [Done]
« Reply #5 on: January 10, 2014, 02:58:50 AM »
sry guys!

my eyes just discovered it !!!

phannDOTde

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Re: Playmaker Lock
« Reply #6 on: January 10, 2014, 03:23:32 AM »
There might be a Bug with the current PM Version with the locked feature that occures sometimes. Seems to be fixed in the next Version. Tha Bug apears if you got a locked FSM and load a new scene. The Lock Stays locked and entered Values/Changes are reverted as soon you hit Play. (not exacly sure if the repro description is absolutly right)

If that occures, undock your "Game" Window and move it somewhere else, Unlock the FSM and Inspector, Hit Play. Stop the Player, move your Game Window back in place. That should fix that.

greets
Peter