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Author Topic: Ipad simulation different than unity  (Read 2893 times)

perdido007

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Ipad simulation different than unity
« on: January 15, 2014, 02:56:56 PM »
Question from newbie, i have this sky cube which i want to act as a block or maximum height on my y axis, when i run it in unity no problem my player (the little blue square) hits against it and returns towards the ground. However when i run it on my iPad the player goes through the cube, strange methinks, awrghh, shiver me timbers i says, any ideas as to what is causing this discrepancy ? cheers and thanks in advance…should i mention that on the iPad since he has gone through the block on his way down he lands on it and is therefore lost to sight…

jeanfabre

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Re: Ipad simulation different than unity
« Reply #1 on: January 24, 2014, 07:52:40 AM »
Hi,

 that's odd indeed. Have you try on other platform? web, pc mac? using the same size as the ipad and see if it's consitent.


bye,

 Jean