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Author Topic: Some issues with 2D jumping colliders[SOLVED]  (Read 1891 times)

x0adam0x

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Some issues with 2D jumping colliders[SOLVED]
« on: January 31, 2014, 05:51:42 PM »
So I'm quite new to Unity, I bought 2DTK & Playmaker and have run into an issue.
Playmaker is amazing btw,.


Right now I'm trying to make a 2D side scroller, Right now I have playmaker translating position back and forth through X.

But I want to be able to make the player jump.

So what I've done is add a 2d collider to the sprite map & a 2d rigid body & 2d box collider to the player.

Now to jump I wanted to add force through play maker.
But it's telling me in order to add force I need to add a rigid body, which I have a 2D rigid body right now so the momentum doesn't make the player fall through the platform.

What would be the best way to go about doing this?
« Last Edit: February 03, 2014, 06:01:44 AM by jeanfabre »

cloud03

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Re: Some issues with 2D jumping colliders
« Reply #1 on: January 31, 2014, 10:43:23 PM »
You'll need Unity 2D Playmaker add-ons, and you can get it here:

https://hutonggames.fogbugz.com/default.asp?W1150

(the add ons contains physics set for 2d rigidbody)

x0adam0x

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Re: Some issues with 2D jumping colliders
« Reply #2 on: February 01, 2014, 12:19:36 AM »
Thank you soo much!