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Author Topic: iTween lab  (Read 3615 times)

elvis75k

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iTween lab
« on: April 05, 2011, 08:52:47 AM »
Here's the first test i did. More to come..
http://dl.dropbox.com/u/25387156/iTween/index.html
http://dl.dropbox.com/u/25387156/poly/WebPlayer.html



edit: both are very simple test just to see how iTween run.
Now i need to focus on some logic and math operation to get stuff mixed togheter.
« Last Edit: April 06, 2011, 09:01:45 AM by elvis75k »

Alex Chouls

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Re: iTween lab
« Reply #1 on: April 06, 2011, 07:40:40 AM »
Cool - I'm on my iPhone right now, on the road, but I'll check this out as soon as I get to a computer...

denkiva

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Re: iTween lab
« Reply #2 on: April 11, 2011, 01:00:24 PM »
Here's the first test i did. More to come..
http://dl.dropbox.com/u/25387156/iTween/index.html
http://dl.dropbox.com/u/25387156/poly/WebPlayer.html



edit: both are very simple test just to see how iTween run.
Now i need to focus on some logic and math operation to get stuff mixed togheter.

Heya,  I know these are your tests, but would you mind if we posted them on our Facebook page?  I'd love to show folks what our users are doing, even if it is just sorting out how to do things :-)

xo
Vanessa

elvis75k

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Re: iTween lab
« Reply #3 on: April 11, 2011, 11:54:04 PM »
That's great! Feel free to use it, i'll add more advanced test when i get the time to ;)
thank

denkiva

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Re: iTween lab
« Reply #4 on: April 12, 2011, 03:43:19 PM »
That's great! Feel free to use it, i'll add more advanced test when i get the time to ;)
thank

sweet!  Thanks so much!!  :)

MIKMANNER

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Re: iTween lab
« Reply #5 on: February 12, 2012, 06:09:47 AM »
How did you generate and paint that low-poly landscape in the second example? I really like the look of it.

elvis75k

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Re: iTween lab
« Reply #6 on: February 13, 2012, 03:23:31 AM »
it takes 5 minutes to model the landscape: it was done with maya and it is just a plane with randomly picked vertex pulled up with a tiny fall off, then i get some random faces and assigned some different materials with different colours. After a conversion from quad to tris i've used the option to make hard normals to sharpen the mesh. That's all.