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Author Topic: Mouse Pick Event don't work on a collider  (Read 1769 times)

blackant

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Mouse Pick Event don't work on a collider
« on: March 08, 2014, 05:48:18 AM »
Hello,

here is a strange behavior problem i don't understand how it can happen.

when using mouse pick event on a gameObject(NGUI) and trying to drop it on a triger collider, there is no reponse of the action.

as you may see in this video, pieces can be dropped outside colliders without any problem, by simply releasing the mouse button.

but when trying to release the button over a collider, it seams that the mouse button stay down.


blackant

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Re: Mouse Pick Event don't work on a collider
« Reply #1 on: March 10, 2014, 08:39:40 AM »
nobody has the problem ?

Lane

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Re: Mouse Pick Event don't work on a collider
« Reply #2 on: March 10, 2014, 08:48:47 AM »
It's difficult to tell what is actually happening, and what should be happening..

It may just be a matter of stepping through flow in debug mode to see what it decides to do, as you might just have some little glitch in the system that sends it back to the start or something, or a governing fsm that you forget is doing something to the piece. Perhaps find the state that would cause that behavior, add a breakpoint and start testing.
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