My joystick controls my character funny. When the camera points one way, Left moves him left, Right moves him right. When the camera points the opposite, Left moves him right, Right moves him left.
I think my Camera Rig may be interfering with the Get Axis Vector Relative To Main Camera command?
My Main Camera position is 0,5,-10 and is grouped under an empty object at 0,0,0. The Camera has a Look At target position 0,0,0. I use Get Axis and Rotate to rotate the empty object / camera. Thus the camera has the intended result of always looking at the origin as it rotates full circle around it.
My character uses Get Axis Vector and is Relative to Main Camera.
I did have trouble putting the Main Camera in the "Relative To" field from the Hierarchy. So I made the camera rig a prefab, and pulled it into the "Relative to" from the Project folder. Maybe this caused a problem?
My understanding is that with the axis vector being relative to main camera, my character should control a little less awkward.
I am having trouble pin pointing where my error is.
Thank you for your thoughts.