Hello,
I'm trying to do a similar thing but I need multiple pivot points.
It's not possible to parent one mesh to multiple pivots (empty gameobjects), is it?
I've been trying to offset the mesh transform(Set Vector3 var, add offsets x, y, z, use the resulting Vector3 in Rotate) but I think theres a bug in Playmaker because it's not working.
I've also tried parenting multiple empty gameobjects (to use them as pivot points) to the mesh but that doesn't work either. Nothing happens when I Rotate using one of the child gameobjects as the GameObject Parameter in Rotate.
Anyone have a solution or is it just a matter of waiting for a bug fix?
Thanks