Just updated to 1.2, and overall it is a great update. Being able to select individual actions and copy paste them = awesome. I mean, Unity, come on, we seriously need to be able to do this with components asap!
I do have a complaint though regarding the new Send Event action (replacing Send Event to FSM). When you select an object (or FSM) that you want to send and event to, I want to be able to choose ONLY from the events available on that specific target FSM.
With the new Send Event action, you are forced to send global events, and the list of these global events contains all the events marked as global in all FSMs, which is not ideal when you actually just want to send a specific event to a specific FSM. The list would in my project quickly contain 100s of events
My ideal solution would be to have 3 types of events. Private, Public, and Global. Private events can only be send within a FSM itself. Public can be send from other FSMs to the FSM defining the event. Finally we have Global events, which are essentially shares by all FSMs, and can hence be send from any FSM to any other FSM.
For now, I have marked the old Send Event to FSM as not obsolete in my project, as the new one is not useful for my purposes.