Archived Boards > Windows Phone 8 Help
Install issues with WP8 addon [SOLVED]
Alex Chouls:
What version of Unity are you using?
There is this issue:
NOTE: There is a bug in Unity 4.3.3 and 4.3.4 described here:
http://forum.unity3d.com/threads/223065-Unity-4-3-3-Type-GetMembers%28BindingFlags%29-crash
To fix this, you can either downgrade to 4.3.2 or try the workaround described by Unity in the forum thread.
drswoboda:
Hello,
I have installed the v4.3.2f1 version of Unity.
I have tried the same SIMPLE project as stated above. I get the EXACT same results.
Project runs in Desktop UI.
Project Builds with this message:
--- Code: ---Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld devices.
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
--- End code ---
I have added NO scripts.
Scene has 1 sphere with a the simple FSM as described above.
Build and Run to Lumia 1020 silently fails on deploy. The screen goes black for a moment, then returns to normal phone screen. NO error messages.
Action Browser>DEVICE still has listed "Get iPhone Settings," which seems to indicate I have the wrong setup or a mistake in programing the WP8 Addon.
I bought Playmaker with the intent to publish to WP8.
Non-Playmaker projects Build, Deploy and Run successfully on the phone.
I really need some guidance here.
Alex Chouls:
The OnMouse_ warning is a relatively new performance warning in Unity. It shouldn't break anything in the build.
The Get iPhone Settings action is part of the standard Playmaker install.
Your install procedure seems correct.
I don't have access to my windows 8 dev machine right now, but I'll check this asap.
jeanfabre:
Hi,
I am too struggling with this, I can't find anything currently to make it work:
-- I tried to switch to .net api compatibility level ( as opposed so a sub set), but it doesn't help.
-- I tried the latets beta of PlayMaker and the problem is also present.
the error is the following:
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Runtime.InteropServices.WindowsRuntime.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
A first chance exception of type 'System.MissingMethodException' occurred in Unknown Module.
Exception: Method not found: 'System.Reflection.FieldInfo[] System.Type.GetFields(System.Reflection.BindingFlags)'.
Type: System.MissingMethodException
Module: PlayMaker
InnerException: <No Data>
AdditionalInfo:<No Data>
at HutongGames.PlayMaker.ReflectionUtils.GetPublicFields(Type type)
at HutongGames.PlayMaker.ActionData.GetFields(Type actionType)
at HutongGames.PlayMaker.ActionData.GetActionTypeHashCode(Type actionType)
at HutongGames.PlayMaker.ActionData.CreateAction(FsmState state, Int32 actionIndex)
at HutongGames.PlayMaker.ActionData.LoadActions(FsmState state)
at HutongGames.PlayMaker.FsmState.get_Actions()
at HutongGames.PlayMaker.FsmState.ActivateActions(Int32 startIndex)
at HutongGames.PlayMaker.FsmState.OnEnter()
at HutongGames.PlayMaker.Fsm.EnterState(FsmState state)
at HutongGames.PlayMaker.Fsm.SwitchState(FsmState toState)
at HutongGames.PlayMaker.Fsm.UpdateStateChanges()
at HutongGames.PlayMaker.Fsm.Start()
at PlayMakerFSM.Start()
at PlayMakerFSM.UnityFastInvoke_Start()
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Scripting/WinRTUtility.cpp Line: 65)
Bye,
Jean
jeanfabre:
Hi,
Currently investigating reverting back to older version of Unity as well, but that'll take a bit of time, hopefully with results in few hours.
bye,
Jean
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