playMaker

Author Topic: How will Unity3d V5 changes in scripting in accessing component affect Playmaker  (Read 5435 times)

muppetpuppet

  • Junior Playmaker
  • **
  • Posts: 77
For a simple description check this
http://darkgenesis.zenithmoon.com/get-prepared-for-unity-5-the-dreaded/

I've got a sneaky suspicion that the structure of playmaker might already do what the above thread disusses. But it'd be good to know  in advance..

Lane

  • Administrator
  • Hero Member
  • *****
  • Posts: 2511
  • Mender of the past
    • Cleverous
From Aras comments on the article it seems that the author is not conveying the change accurately.

It doesn't seem like a giant blanket shortcut removal that would break pretty much everything.
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D