Hey guys,
In my scene I'm tying to use Mouse Pick to select my players target. The implementation is super easy and quick, but it doesn't work for me.
Here's what I've got:
FSM 1: Get Mouse Button Down
FSM 2: Mouse Pick, Save object as a game object variable "myTarget"
When I run the level and I click I can see the FSM running correctly but nothing is being saved as the target.
So, I tried the same thing with a completely clean level with a few test objects and it worked perfectly the first try.
I have no idea how to debug this - any ideas or suggestions?