playMaker

Author Topic: Networking  (Read 2454 times)

wheretheidivides

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Networking
« on: May 26, 2014, 03:59:03 AM »
This is a tutorial request.  Networking seems really tough to grasp.  I'd like to see a video tutorial series on how to do this.  Maybe do something simple like....tic-tac-toe.  There would ne no AI, just 2 players and 9 spaces.  All you have to do is click on a spot and sync it up.  I'm sure a lot of people would love this.

TrentSterling

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Re: Networking
« Reply #1 on: May 26, 2014, 06:25:52 PM »
You know, I've been meaning to start a PlayMaker tutorial series. I might bite on this if no one else is up for it.

jeanfabre

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Re: Networking
« Reply #2 on: May 27, 2014, 07:02:20 AM »
Hi,

 By all means, please do, we always welcome this kind of initiative.

 I am currently working on a memory game for the soon to come photon turn based sdk.

 The demo provided with photon is really simple, especially, if you study the chat system which is about sending PlayMaker events over the network. And the Character has position, rotation and animation index being synched via PlayMaker variables.

 An even more simple sample would be welcomed for sure.

Bye,

 Jean