Archived Boards > Windows Phone 8 Help

Inactive actions are executed

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erniesbot:
Hi Jean!

Here is my example scene, really simple. Using a touch event to trigger a few typical actions, then a second wait before reloading.

All the actions are disabled in the editor yet all of them trigger when deployed to my device (Lumia 635)

Any advice greatly received! :D

erniesbot:
Any further update on this guys? This has sort of put a halt on the project.

If there is nothing that can be done for the time being that's fine I'll have to man up and go through each FSM but if you are nearing a solution I'll hold off and save myself the pain :)

Cheers

Alex Chouls:
I can confirm the bug, but have yet to track down the cause - it's a very strange bug :(

I'll try to find some time to look into it more this week. Are you in the playmaker beta group?

erniesbot:
Thanks that would be great. No how would I join?

LogLady:
I think it is the very same bug that I reported here: http://hutonggames.com/playmakerforum/index.php?topic=9134.0

It only happened when I upgraded to unity 5 and installed the Rewired actions but I think that it's not the problem as I upgraded the Playmaker and the bug simply vanished. I was exporting to Windows .exe but now I can't reproduce the bug.

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