Hey,
Still doesnt seem to work, ill explain a little more what im trying to do.
The plan is to get it so that when the player hits the ground object, a particle of dust is spawned at the players feet.
I have my character gameobject, I have added a box collider as a child object and called this Foot Trigger.
On this I have added the following FSM;
Start State
* Trigger Event
- On trigger enter with tag "Floor" go to event "Hit Floor"
Hit Floor State
* Creates The Particle Effect
Now the ground object has the parent object which is the mesh.
It then has 5 children objects that are the colliders (so the player doesnt fall through)
I have tried setting the parent with the "Floor" tag and this did not work. I then tried just setting the children objects the tag "Floor" but this also didnt work.
I am sure I am missing something simple but cannot work it out
Thanks