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Author Topic: Flurry Prime[31] plugin help [SOLVED]  (Read 2377 times)

escpodgames

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Flurry Prime[31] plugin help [SOLVED]
« on: July 06, 2013, 01:46:19 AM »
So I bought the Flurry Prime[31] plugin and have written some basic actions
(will release once I have fully tested them)
There is one aspect I'm not sure how to write -

The method -
public static void logEventWithParameters( string eventName, Dictionary<string,string> parameters, bool isTimed )

The 'Dictionary<string,string> parameters' part is what I'm not too sure how to write, any help would be greatly appreciated

http://prime31.com/docs#iosFlurry
« Last Edit: July 07, 2013, 06:12:59 PM by LampRabbit »

escpodgames

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Re: Flurry Prime[31] plugin help
« Reply #1 on: July 06, 2013, 08:13:06 PM »
Ok, so after half a day of pulling my hair out, I think I'm one step closer to understanding what a Generic Dictionary is but struggling to get it to work based on the docs
http://wiki.unity3d.com/index.php?title=Which_Kind_Of_Array_Or_Collection_Should_I_Use%3F

maybe I need to use a FSM array :S doh, wish I was a coder sometimes!

jeanfabre

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Re: Flurry Prime[31] plugin help [SOLVED]
« Reply #2 on: July 09, 2013, 01:44:54 AM »
Hi,

 use ArrayMaker to store this dictionnary into a hashtable, that would be a very good use.

If you have trouble writing an action to move a dictionnary<string,<string> into a hashtable, let me know, but some googling will give you plenty of solutions :)

Keep up!

bye,

 Jean

Aaddiction

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Re: Flurry Prime[31] plugin help [SOLVED]
« Reply #3 on: September 18, 2014, 05:03:53 PM »
I'm sorry to bump this thread, but I'd like to ask is there actually actions available for the Flurry plugin. Thank you.

escpodgames

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Re: Flurry Prime[31] plugin help [SOLVED]
« Reply #4 on: September 18, 2014, 05:18:59 PM »
I've moved to Game analytics instead of Flurry so the actions I made could work ... but I would suggest using Game analytics (they are free) and have playmaker actions.

Aaddiction

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Re: Flurry Prime[31] plugin help [SOLVED]
« Reply #5 on: September 19, 2014, 02:16:55 AM »
I've moved to Game analytics instead of Flurry so the actions I made could work ... but I would suggest using Game analytics (they are free) and have playmaker actions.

Sorry I didn't understand, how is Flurry connected to Game Analytics? There are Flurry actions in Game Analytics package? Are the Flurry actions available even for test?

escpodgames

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Re: Flurry Prime[31] plugin help [SOLVED]
« Reply #6 on: September 19, 2014, 02:17:18 PM »
Flurry is not connected. My point was you could use Game Analytics instead.
« Last Edit: September 19, 2014, 03:30:08 PM by LampRabbit »

escpodgames

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Re: Flurry Prime[31] plugin help [SOLVED]
« Reply #7 on: September 19, 2014, 03:31:22 PM »
These are the actions I have .... not sure if they work

Aaddiction

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Re: Flurry Prime[31] plugin help [SOLVED]
« Reply #8 on: September 20, 2014, 02:13:01 PM »
These are the actions I have .... not sure if they work

Thank you! Will try.