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Author Topic: easy save 2 missing playmaker action in Xcode  (Read 1376 times)

zirai

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easy save 2 missing playmaker action in Xcode
« on: August 29, 2014, 09:35:16 PM »
Hi there,

Just got easy save 2 and i use the "save int" and "load int" playmaker action.
everything works great in editor and when i deployed it to Xcode, the build was succeed. but when the game scene started(it's the scene where i use the "save int" and "load int" action), Xcode give me this error :

Unhandled Exception: System.MissingMethodException: Method not found: 'Default constructor not found...ctor() of HutongGames.PlayMaker.Actions.MissingAction'.
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.FsmState state, Int32 actionIndex) [0x00000] in <filename unknown>:0
  at HutongGames.PlayMaker.ActionData.LoadActions (HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0
  at HutongGames.PlayMaker.FsmState.LoadActions () [0x00000] in <filename unknown>:0
  at HutongGames.PlayMaker.Fsm.InitData () [0x00000] in <filename unknown>:0
  at HutongGames.PlayMaker.Fsm.Init (UnityEngine.MonoBehaviour component) [0x00000] in <filename unknown>:0
  at PlayMakerFSM.Init () [0x00000] in <filename unknown>:0
  at PlayMakerFSM.Awake () [0x00000] in <filename unknown>:0
 
Please help.
It drives me crazy :D

zirai

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Re: easy save 2 missing playmaker action in Xcode
« Reply #1 on: August 30, 2014, 11:58:19 AM »
i'm using version 1.7.7.f6 blackberry.
there is no error on my editor log.
the easy save version is 2.50.

funny thing is when i didn't use the easy2 playmaker action(exist,load int and save int),the Xcode works just fine.
so is the easy save action doesn't work with my version of playmaker?

please help

jeanfabre

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Re: easy save 2 missing playmaker action in Xcode
« Reply #2 on: September 22, 2014, 10:11:47 PM »
Hi,

 this is very odd. if your project works in Unity editor, then there is no reason ( that I can think of) that some actions woudl get missing.

 Are you using .net or a sub set of .net ( in your player settings), and try to build without any stripping at all.

 Bye,

 Jean