playMaker

Author Topic: Using Playmaker with Existing Scripts  (Read 1767 times)

slicky-grease

  • Playmaker Newbie
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  • Posts: 7
Using Playmaker with Existing Scripts
« on: February 25, 2016, 08:41:27 AM »
Hey guys

I been experiencing with playmaker yesterday and I have to say I'm liking it. I still need to get use the interface, but im getting there.

Here is something im curious about. I have the platformer physics kit and there is a player move scipt which I applied to my player, and it has all the basics(moving,jumping,etc). But, I want to add something extra, like a double jump or attack. How would I implement a mechanics like that with existing script?

Sorry if its a noob question, but im still new to playmaker, but been using unity for months.

jasperPT

  • Full Member
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  • Posts: 115
  • I am a VFX Animator teaching myself to make games
Re: Using Playmaker with Existing Scripts
« Reply #1 on: February 25, 2016, 09:13:40 AM »
Do you mean that you want playmaker to interact with a java or C# script you have made?
If so check out this thread - http://hutonggames.com/playmakerforum/index.php?topic=4060.0

slicky-grease

  • Playmaker Newbie
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  • Posts: 7
Re: Using Playmaker with Existing Scripts
« Reply #2 on: February 25, 2016, 10:41:56 AM »
Oh ok, I didn't know I can do that, ill check it out when I get home. Thank you :-)