I implemented a control scheme where the object moves right if the touch's X is larger than object X, and left if it's smaller. I am using "move towards" but unfortunately I can't properly ignore all other axes (like z) and even though I tell it to ignore vertical, it doesn't seem to be doing that. Is there a better way to do this?
Also: I have this weird bug where I constrain the object's Y position, yet when I do that it immediately starts moving through Y(!). Any ideas?