playMaker

Author Topic: Uframe and playmaker  (Read 6054 times)

3d_Artist1987

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Uframe and playmaker
« on: September 17, 2014, 02:40:53 AM »
hi,


Anyone use playmaker with Uframe?


Dev

jeanfabre

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Re: Uframe and playmaker
« Reply #1 on: September 18, 2014, 09:38:27 AM »
Hi,

 Can't wait to get my hands on this :) Not tested yet, but totally convinced, now how is it going to bridge with PlayMaker is another thing, they are two very different system. Hopefully, their will be a way to combine both.

 I can already see a good use anyway. PlayMaker 1.8 will feature FsmEnum, which is great BUT still require you to create enum via script should you want a new one for your game's specific, with uFrame you can generate that new enum without coding! so that's already a huge thing I think.

Bye,

 Jean

3d_Artist1987

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Re: Uframe and playmaker
« Reply #2 on: September 18, 2014, 11:46:00 PM »
hi,

Thanks for reply.

Dev

3d_Artist1987

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Re: Uframe and playmaker
« Reply #3 on: September 20, 2014, 12:39:29 AM »
any road-map on this?

jeanfabre

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Re: Uframe and playmaker
« Reply #4 on: September 23, 2014, 04:59:51 AM »
Hi,

 no road map, I need to get in touyhc with them and see where they are at and take it from there.

Bye,

 Jean

3d_Artist1987

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Re: Uframe and playmaker
« Reply #5 on: September 24, 2014, 12:05:10 AM »
thanks for reply

TBrayner

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Re: Uframe and playmaker
« Reply #6 on: September 25, 2014, 09:30:12 PM »
Hi,

 no road map, I need to get in touyhc with them and see where they are at and take it from there.

Bye,

 Jean

What's the difference between UFrame and Playmaker?

jeanfabre

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Re: Uframe and playmaker
« Reply #7 on: September 26, 2014, 01:01:47 AM »
Hi,

 uFrame is not a visual programming system, it's a visual way to define your structure, classes, and code in general following a very specific pattern, which then creates code for you to edit in places to inject your specific logic. PlayMaker doesn't do that at all. it doesn't generate code at all.

 Bye,

 Jean

TBrayner

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Re: Uframe and playmaker
« Reply #8 on: September 26, 2014, 12:10:39 PM »
Thank you for the answer.